## Changes
While working on #1273, I found that calls to `Append` on a
`dyn.Pattern` were mutating the original slice. This is expected because
appending to a slice will mutate in place if the capacity of the
original slice is large enough. This change updates the `Append` call on
the `dyn.Path` as well to return a newly allocated slice to avoid
inadvertently mutating the originals.
We have existing call sites in the `dyn` package that mutate a
`dyn.Path` (e.g. walk or visit) and these are modified to continue to do
this with a direct call to `append`. Callbacks that use the `dyn.Path`
argument outside of the callback need to make a copy to ensure it isn't
mutated (this is no different from existing semantics).
The `Join` function wasn't used and is removed as part of this change.
## Tests
Unit tests.
## Changes
The new `dyn.Pattern` type represents a path pattern that can match one
or more paths in a configuration tree. Every `dyn.Path` can be converted
to a `dyn.Pattern` that matches only a single path.
To accommodate this change, the visit function needed to be modified to
take a `dyn.Pattern` suffix. Every component in the pattern implements
an interface to work with the visit function. This function can recurse
on the visit function for one or more elements of the value being
visited. For patterns derived from a `dyn.Path`, it will work as it did
before and select the matching element. For the new pattern components
(e.g. `dyn.AnyKey` or `dyn.AnyIndex`), it recurses on all the elements
in the container.
## Tests
Unit tests. Confirmed full coverage for the new code.
## Changes
This change means the callback supplied to `dyn.Foreach` can introspect
the path of the value it is being called for. It also prepares for
allowing visiting path patterns where the exact path is not known
upfront.
## Tests
Unit tests.
## Changes
This change adds the following functions:
* `dyn.Get(value, "foo.bar") -> (dyn.Value, error)`
* `dyn.Set(value, "foo.bar", newValue) -> (dyn.Value, error)`
* `dyn.Map(value, "foo.bar", func) -> (dyn.Value, error)`
And equivalent functions that take a previously constructed `dyn.Path`:
* `dyn.GetByPath(value, dyn.Path) -> (dyn.Value, error)`
* `dyn.SetByPath(value, dyn.Path, newValue) -> (dyn.Value, error)`
* `dyn.MapByPath(value, dyn.Path, func) -> (dyn.Value, error)`
Changes made by the "set" and "map" functions are never reflected in the
input argument; they return new `dyn.Value` instances for all nodes in
the path leading up to the changed value.
## Tests
New unit tests cover all critical paths.